![]() ![]() They were then processed with an image program to create the final LOD textures. ![]() The town LOD textures are rendered from the full models and not a simple derivative of a full texture. Having a look at the object LOD source textures like textures\lod\wrbuildingslod01.dds for town buildings and comparing them to tileable landscape textures makes it clear. This doesn't work for pre-rendered textures like the town LOD textures, distant mountain peaks or glaciers for example. ![]()
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